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 New Darkness And Light v1.0.4 Release

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ShadowTeamX3
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PostSubject: New Darkness And Light v1.0.4 Release   Thu 13 Jan - 0:31:10

I'm not sure if this forum still active, but well... first of all I shall introduce myself. I'm ShadowTeamX3, one of the ex-DAL player (also DAL video editor in Youtube.)


I'm the map maker of Warcraft III DAL, together with my friend, RailKill (ex-DAL player too), my blog can be found here: http://evostoning.blogspot.com
Recently I just released DAL v1.0.4 after couple months of delay because there were lot of college stuffs to handle. Not only that, updating the map takes lot of time too.

Well I just wanna know that if someone here still playing war3 dal. Because we can gather up and have some fun in Garena.

My Garena ID is: NuevoEvo
Add my friend's account too: RailKill

Also if possible, send me all your DAL screenshots so I can refer to improve the map, thanks!

DAL v1.0.4 can be downloaded in my blog.
Click the epic gif image below to download DAL.


Last edited by ShadowTeamX3 on Wed 23 Feb - 18:52:46; edited 1 time in total
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PostSubject: Re: New Darkness And Light v1.0.4 Release   Fri 14 Jan - 15:45:51

ya this forum is not active anymore..

u can get my screenshots here.. 4shared.com/file/8Rh3n7tS/SCREENSHOT.html hope it can help you.
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ShadowTeamX3
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PostSubject: Re: New Darkness And Light v1.0.4 Release   Fri 14 Jan - 21:45:04

Hi, thanks for the reply and also thanks for the screenshots. It was helpful for me to improve terrain in my map.
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PostSubject: Re: New Darkness And Light v1.0.4 Release   Sat 15 Jan - 22:15:29

Hi, teng here.

I got quite a few suggestions/comments so let me start off with the general first Smile

Firstly, great improvement to the inventory system, no more prob with inventory space. Only confusion is the selling items part, accidentally click wrong button= item gone. Perhaps you could keep the personal storage system, but only change the selling item part to a right click-drag onto shop to sell method?

Now for my other suggestions.

2. Right towers are attacking into the upper lane, when creeps provide vision. Perhaps the dividing barrier could be lengthened with trees to prevent this from happening. The true sight radius of the towers are too large as well, should be reduced to cover only a small portion of the upperlane

3. Ranged creeps' attack hitting all over the place when hero moves to "avoid" it

4.Mana potion healing , supposed blue glow, and then green glow when combined with hitpoints healing. Currently its blue for awhile before turning yellow.

5.Periodic gold given every 30seconds when towers/barracks are destroyed.

6. Cooldown of "z" does not reset to the original 12'0 clock position when used,

7. Light's gatekeeper attack could be changed to a bright blue arrow attack, perhaps windrunner's shackleshot, or drow's frost arrow

8. Cave’s attack could be changed to dota hero Chen’s normal attack or maybe zeus's normal attack

9. Enemy fountain could reduce unit’s speed even more, perhaps to a base speed of 1, without taking equipped items speed into account, as its still quite “walkable” with movement boots equipped

10. Add a %chance for certain nukes to do 1.5X critical dmg. (Recalling DAL nukes being able to hit a blue 2100, int hammer 1725 , ireine ulti 4800, even balohan’s ice, arina’s poison, doro’s mark etc)

11. With reference to this,
http://www.playdota.com/mechanics/attackspeed
Attacks per second = (1 + IAS)/BAT
Thus attack speed= reciprocal which is BAT/(1+IAS)
The maximum IAS is supposed 400% in dota.
DAL’s attack speed ranges from 0.3 to 1.9

Suggestions would be to:
1.Either if its possible, to increase the limit of the maximum IAS such that attack speed of 0.3 is possible
2. Or change the BAT to 1.5 so that max attack speed =1.5/(1+4) which is 0.3, but have a negative IAS at the start to maintain 1.9 attackspeed.

12. Minor detail but nevertheless, disparity between the dmg of cave vs cannon tower, and guard tower vs defense tower.
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PostSubject: Re: New Darkness And Light v1.0.4 Release   Sat 15 Jan - 23:07:47

Thanks for the suggestion, noted everything. I will fix them right away. Including critical chance for skill attack will be hard, because it involves in most Hero's skill trigger, don't worry I will try my best anyway.

And yeah... for every changes I made for coming v1.0.5 will be updated in my blog too.
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PostSubject: Re: New Darkness And Light v1.0.4 Release   Sun 16 Jan - 0:11:28

Thanks for considering my comments and working hard on the map! great job and looking forward to the next version. =)
Glad to be of help Smile I'm now in the process of testing out each individual hero 's skills ( Only those that i have played before last time and familiar with), will update you here again with more details when i have done so.
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PostSubject: Re: New Darkness And Light v1.0.4 Release   Wed 19 Jan - 23:51:20

Hi again,

Ok here are my comments about the heroes

Ajax
-Shes classified as "mage" along with peiah seira and jiyan in the actual DAL
-Magical roots moves too slowly
Teleport cd 10/9/8/7/6, same as peiah.
-Ulti cooldown 120sec. ( Note that most ultis are 150sec cd, with the unique exception of ireine and ajax being 120sec, while seira's being 170/150/120)
-minor comment:perhaps she could be using a white sword instead of a black one.

Arina
-Nependeath does not provide gold when it explodes and kills units
-Nependeath should constantly dispel enemy units within a dispel scroll's range.
-W skill should be instant cast, and longer range that is slightly more than her attack range(10metres in DAL)

Lorraine
-Aimed shot should be instant-cast and invisible

Lobelia
-Should be classified as "Hunter" class instead.
-Status effect of "Q" skill shows doombringer's doom picture on the enemy's status bar.
-Delay effect of about 0.5sec when binding torch is used (should be removed)
Dorothy
-Lost child cooldown 20sec, lasts 25sec, and has attack speed of 2.0 in DAL. It also can pick up items from the floor.


Ireine
-Minor: Change skill description from "multiple knifes" to "three knifes"
-Triple knife should stun for 1.0sec at all levels
-When using triple knife while in escape form, ireine should not be revealed until the nuke actually hits the target, i.e if target blocks it using antimagic potion while triple knife is casted halfway, ireine will not be revealed totally
-Spell Bind should prevent item usage as well (Similar to Lobelia 's Silent flame)
-Finishing strike should have a cd of 120sec
-Finishing strike when used on a hero with P-shield, causes instant death to ireine when target is below critical hp. This is perhaps due to same concept of axe's culling blade from dota that does 100000000 physical dmg for the killing blow, causing the reflected dmg to instant kill ireine
-Finishing strike should not be allowed to click on gatekeepers, though the skill doesnt actually cast, but it causes ireine to walk up to the gatekeeper to try to "use it"
-Finishing strike also has a small casting range ( It was 4metres in DAL, compared to 9metres triple throw)

Veron
-Hell meteor does 1400/2000/2600. (1400 is based on my memory that its equivalent to the level 5 nukes, and 2600 is based on 1 of the screenshots that u had, 2000 is thus the inbetween)
-Hell meteor should not stun gatekeeper
-Invisible sneak attack 100/200/300/400/500
-When using invisible attack, veron should not be revealed until the first attack hits the target. (She could even cast 2 normal attack without being revealed, before the first projectile hit with an attack speed of at least 0.5) Similar concept to ireine

Lien
-Lien 's Soul Drain (Q skill) should work through antimagic though it does not apply to gatekeepers.
-Lien 's mindweakness can have a slightly larger range to be same as her attack range
-Bug: Lien 's revenant does not give gold when it kills units
-*Adds* Lien 's revenant could have a 2second casting time as it "spirals up from a circle in the ground in DAL"

Belerop
-Mana leak skill could have a purple morphling attack (i.e Darkness cannon tower attack from element tower defense)
-Ulti should not damage gatekeepers.

Stinger
-E skill works quite weirdly, no effect on enemy creeps/causes it to speed up sometimes, and causing neutral creeps to jam completely. Also causes gatekeeper to speed up? Should not work on gatekeeper.


Other general things
-Dark eternal crystal should increase combination rate of items by 20% when its equipped
-Normal potions to be labelled " Potion of Blue/Red Coral" respectively

Sry if my post was quite lengthy





Last edited by Tengzilla on Fri 21 Jan - 21:19:28; edited 8 times in total
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PostSubject: Re: New Darkness And Light v1.0.4 Release   Thu 20 Jan - 0:22:07

Nice find, thanks for the suggestion once again. Hmm, revealing an invisible unit before the first attack hits target might be impossible because invisible system is based from Warcraft III. Well I will find a way to do that anyway.
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PostSubject: Re: New Darkness And Light v1.0.4 Release   Fri 21 Jan - 10:23:09

Quote :
-Not sure if ulti is supposed to ignore spell immunity, but i think its not supposed to bypass spell immunity, similar to dorothy's maelstorm.

Stinger ulti, Unholy Ground is ignore spell immunity based from my screenshots. I will check seizing rake skill as well. Hopefully can find the solution since the skill is done by RailKill.
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PostSubject: Re: New Darkness And Light v1.0.4 Release   Fri 21 Jan - 19:31:34

Ok Smile

Have just read your blog post, oh no i think i have accidentally put the wrong meaning through, what i actually meant was the casting time lag of lobelia 's binding torch of 0.5sec should be removed, not added
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PostSubject: Re: New Darkness And Light v1.0.4 Release   Sun 23 Jan - 20:05:35

Based on the replays i have watched, here is what i have noticed so far.

In General

-Heroes starting dmg is higher, over 200+
-2Chimeras in the forest of each side of the map.
-Antimagic potion cooldown time 30seconds, lasts 15seconds
-Int hammer dmg 1300 ,200% def, 20mana regen per sec, cooldown 20sec
-Guard Tower 300Att , Cannon Tower 250Att

-Lobelia
Stats based on actual DAL

Level 1 str 26, dex40,int 54 , att 208, hp 1920 ,940mp
Level2 str 28, dex 44, int 59, att 218, hp 1972,994mp
level3 str 31,dex48,int 64, att 229, hp 2024, 1048mp

Thus
Hp gain per lvl= 52, 2.6str gain per lvl.
Mp gain per lvl= 54, 5.4int gain per lvl.

The formula 1str =20 hp is correct, 1int =10mp, base attribute=2dmg is correct.
Base hp at 0str should thus be 1400, and base mp at 0int should thus be 400, base dmg at 0int would then be 100dmg. (Note this works for generally all int heroes only after checking with the others like lien and isa)
hp stats may differ till +18hp due to 0.9str not being visible , mp differs +9mp, and dmg may differs by +1

Str/Dex/Int stats of the heroes can be found by ctrl clicking on the hereos in DAL replay mode.

Blazing shield 10/15/20/25/30%
Solar sanctuary 3% heal 150dmg at lvl 1, 20sec (Unable to see the lvl2 and 3)

-Lorraine

Stats based on actual DAL

Level 1 str 36, dex54,int 30 , att 221, hp 2420 ,700mp
Level2 str 39, dex 59, int 33, att 218, hp 2492,730mp
level3 str 43,dex 64,int 36, att 229, hp 2564, 760mp

Thus
Hp gain per lvl= 72, 3.6str gain per lvl.
Mp gain per lvl= 30, 3.0int gain per lvl.
Base hp at 0str=1700,Base mp at 0int = 400, (Works only for all dex heroes)
base dmg at 0 dex =113 (Seems to work only for lorraine but differs in dex heroes)

-Aimed shot dmg as follow:
Level 1 : 300 initial dmg and 200dmg OVER 4seconds (i.e 50 per sec)
Level2 : 350 +400 over4 = 750 total
Level3: 400+500 over 4=900total
Level4: 450 +700over4=1150total
level5: 500+800over4 =1300total
Cooldown 20sec at all levels

-E skill ms 3/4.5/6/7.5/9 in DAL (Perhaps movement speed from DAL could be scaled by a factor of 5 to warcraft, i.e MOVE40 = speed of 200 in warcraft)

-Tera
Lvl1 str58, dex24, int38, att257, hp3160, mp780
Lvl2 str63, dex26, int41, att265, hp3276, mp818

Thus
Hp gain =116=5.8str per lvl
Mp gain =38=3.8int per lvl
Base hp at 0str= 2000, Base mp at 0int= 400 (This is same for all str heroes)
Base dmg at 0str=141(this differs between the str heroes)

Conclusion
At 0stats,
Int Hero= 1400hp,400mp, 100dmg
Dex Hero= 1700hp,400mp, varies dmg
Str Hero= 2000hp, 400mp, varies dmg

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PostSubject: Re: New Darkness And Light v1.0.4 Release   Mon 24 Jan - 11:56:21

INT Hammer suppose to be 1150 damage, 1300 damage is before DAL has patched due overpowered damage. Thanks for Hero stats correction. And yeah, I noticed there is two chimaeras spawn in the forest as well as random spawn for level 20 creep (Durahan or Chimaera), it's now fixed Very Happy

I'm not sure about anti magic potion 30 cooldown, maybe the cooldown is reduced after DAL has patched, I will check my latest screenshot and tell you my finding.

Oh, I didn't know that Lorraine's Aimed Shot is 50 damage per second. I thought it was 200 damage per second, no wonder the damage is too high. Sorry my bad, I will change the damage right away Very Happy.
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PostSubject: Re: New Darkness And Light v1.0.4 Release   Mon 24 Jan - 18:15:44

ooh, no wonder i had this weird feeling that i rmb it was 1150 with 1725critical, but saw it 1300 in the replays.

Yup, the prob about DAL was that it did not state the exact cooldown of dispel/int hammer/ antimagic potions in its description. The only way to figure out would be to note the time a hero uses it in the replays, and note the time the cooldown ends (This is possible only if hero has 2potions in inv, or places another one in his inv before the cooldown ends)

Feel free to use my same method to obtain the str gain/int gain of the remaining heroes (Though i still cant figure out a way to find the agi gain Sad ) If you want, i can help out in providing stat gain of other heroes/things when i am free.

To add on.
-Cannon towers/Cave heal at around 20hp per 0.5sec in 0.5X speed, that is 40hp/sec, A.S 1.0
-Guard towers/Defense tower heal at around 15hp per 0.5sec in 0.5x speed, that is 30hp/sec A.S 1.0

-Defense towers' dmg is not affected by defense.
"Why DEF Equips aren't helpful sometimes?
Because Defense towers ignores Def, Nukes too." Quoted from http://dalseacommunity.darkbb.com/t20-my-tanking-build

-Beast 60att, 1.5 A.S ,30MOVE
-Heavy Guard 93Att, 1.9A.S ,30MOVE
-Guide Hunter 154Att, 1.5speed, 30MOVE
-Creeps spawn every 40sec
-No invulnerability of the 3 main barracks of minibase(i.e all could be attacked together including the defense tower with lorraine's barrage in actual DAL)

-Gatekeepers lvl1 Att370, 0.9AS, 20MOVE, str dex int accurate.
-Gatekeepers have small splash
-Invisibility should not have a fade time (For isa,jiyan,ireine,veron)
-Invisiblity should be able to recast while in invisible form (Without revealing first)
-When using invisible, projectiles (Attacks/skills) enroute to the invi char should not be dodged, even without truesight (Based on my personal experience when using isabelle vs ireine, my normal attack was enroute as she invisible and i hit her without truesight)
-invisible sneak attack should show the combined dmg of skill+normal att-def (e.g the orange number 1273)


-Arina's poison/Doro's mark/lorraine's aimshot should not disrupt healing from normal potions
-Lorraine's fussilade mana cost 100/140/180/220/260

-Left most barrack of left side can be dmged without taking damage from guard/defense towers at both side (based on 1 of your replays (3v3 lorraine doro terra vs zenna balo stinger))

-Perhaps Attack range could be modified such that its proportional to DAL, 1metre=50range

1m=50 =melee
2m=100=melee
3m=150
4m=200=ireine's assasinate
5m=250
6m=300=peiah's electric shock
7m=350
8m=400=ireine's triple throw/peiah's lightning bolt
9m=450=range hereo's attack range, and most nukes(line/lobelia/isabelle)
10m=500=longer range nukes (Doro's mark, belerop's mana leak,arina's W)
11m=550 =possibly cannon tower/guard tower range
12m=600= blondy's wasp swarm/lorraine/s aimed shot
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PostSubject: Re: New Darkness And Light v1.0.4 Release   Sat 26 Mar - 23:06:34

Regarding v1.05 release

Bugs found

-General
Z skill still doesnt reset to 12'00 position after usage
Ranged creeps attack are still flying astray and doesnt latch onto target
*New bug found: Defense/Guard tower's splash damages own allies.
-Lorraine
Aimed shot doesnt work properly for all levels. (i.e level 1 supposed to be 300dmg +200dmg over 4sec (50dmg each sec). Bug was 300dmg, and 50 dmg each 2seconds after, resulting in only 400 total.

-Lobelia
Binding torch still has a lag cast time between the time the ring is formed and the time that the target stops moving, this lag time should be removed.

-Arina
Nependeath doesnt give gold when it explodes and kills enemy units

-Ireine
Assasinate still causes instant death by damage reflect of enemy P-shield no matter how high ireine's hp was

*Adds Suggestions*
-First round of chimeras start earlier (in DAL its at 1min, 6min,9min,12min...at every 3min interval starting from 2nd wave). First round of chimeras are special and always drop rocks.
-First wave of creep start as early as 20seconds, colliding in the middle at the left side at around 45sec (25sec walking time on left side), and 1min 5sec after chimera spawn at right side (45sec walking time on right side)
-Creeps spawn at 40sec interval starting 20sec, 1min, 1min 40, 2min 20, 3min etc
-Creeps have zero collision size
-range of belerop 's W to be same as arina 's W at 10metres >hero attack range slightly
-combat boots slow at 130% movement speed
-Int hammer costs about 600mana? (Based on DAL replay the earlier version 1300dmg int hammer one)
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